![]() See Gamepad and vibration for more information. Detect and track raw game controllersÄetecting and tracking raw game controllers works in exactly the same way as it does for gamepads, except with the RawGameController class instead of the Gamepad class. The RawGameController class is really meant for scenarios when the other input classes ( ArcadeStick, FlightStick, and so on) don't meet your needs-if you want something more generic, anticipating that customers will use many different types of game controllers, then this class is for you. Using a raw game controller, you can allow customers to create custom input mappings no matter what type of controller they're using. These inputs are exposed as simple arrays of unnamed buttons, switches, and axes. how to read input from a raw game controllerĪ raw game controller is a generic representation of a game controller, with inputs found on many different kinds of common game controllers.how to get the capabilities of a raw game controller.how to detect that a raw game controller has been added or removed.how to gather a list of connected raw game controllers and their users.This page describes the basics of programming for nearly any type of game controller using and related APIs for the Universal Windows Platform (UWP). ![]()
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